Oct 04, 2006, 11:27 AM // 11:27
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#41
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Yawgmoth
runes may count as well, but thet're very cheap except vigors.
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depends what you consider "cheap"
I would like all my 9 characters to have access to the two monk heroes as they progress through Nightfall content
Monk Superior Runes (of any kind) are 4k each -- and I bet this price goes UP due to the demand for Monk Heroes
if I "beefed up" all my monk heroes - thats 9 x 2 x 4 = 72k
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Oct 04, 2006, 06:48 PM // 18:48
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#42
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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Quote:
Originally Posted by Ninna
depends what you consider "cheap"
I would like all my 9 characters to have access to the two monk heroes as they progress through Nightfall content
Monk Superior Runes (of any kind) are 4k each -- and I bet this price goes UP due to the demand for Monk Heroes
if I "beefed up" all my monk heroes - thats 9 x 2 x 4 = 72k
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I personally prefer a major divine and a major healing, now that they only take off 35hp apiece.
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Oct 04, 2006, 07:20 PM // 19:20
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#43
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Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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yes my hero is going to have fow armor... ><
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Oct 04, 2006, 07:27 PM // 19:27
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#44
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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Quote:
Originally Posted by Franco
yes my hero is going to have fow armor... ><
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It is a nice dream, but they only refer to the ability to possibly do quests to alter a hero's armor appearance. However there is nothing to say they could not add a quest in the FoW that would let you get a hero Obsidian armor... I just wish we could dye hero armors.
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Oct 04, 2006, 07:44 PM // 19:44
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#45
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Clawdius_Talonious
I personally prefer a major divine and a major healing, now that they only take off 35hp apiece.
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that's a nice alternative - only 100g each
I bought 25 Major Runes of Vigor but gonna wait til Retail before I buy any other Runes
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Oct 05, 2006, 02:07 AM // 02:07
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#47
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Krytan Explorer
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Well with 4-5 active characters I'm not so keen on maintaining heroes too. I was just going to send my hero butt naked into battle, then raise minions from his smoking corpse, while another hero does the ressing, blood of the master and death nova spamming.
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Oct 05, 2006, 02:37 AM // 02:37
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#48
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Wilds Pathfinder
Join Date: Jan 2006
Location: Los Angeles
Guild: Pink Pearl
Profession: Mo/Me
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What I really do not understand is that, WHY CAN'T ANET LET THE HEROES USE UNLOCKED WEAPONS. They did that with skills, and the gear also costs nothing.... why not the weapons too? Frankly, if people wnat them to have godly golds or greens, let them. I, instead of wanting to farm for 9x3=27, MINIMUM heroes, and for dervish/paragon weapons, do not want to. I'll be using henchies until then.
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Oct 05, 2006, 06:57 AM // 06:57
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#49
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Quote:
Originally Posted by Ninna
I believe heroes do - as appropiate for their starting level
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Yes, I understand this. The complaint is that they are less than the henchies - the henchies weapon upgrades as they increase level (just like the hero's armor). They should at least be equal at default.
Why not let them have a weapon that scales with them (like the armor). You can still replace it if you want but only they can equip it (essentially customise it for them).
Again, I'm OK, I have a pretty good backlog of weapons and enough moeny to equip them with either crafter or collector weapons. Heck, I've only customised just a small hand full of weapons (I play mostly casters and I use the mods, not damage) so they can be moved around. For me, it's great.
But imagine the first time through the game and you not only need to equip yourself but (at least) 3 more heros. Especially since you get quite a few of them on the starter isle and get pretty much starter items. In the preview I never found a decent axe or sword and I didn't have many hammer skills unlocked. Koss wasn't very effective towards the end. For a preview that's OK, in the release I will have a xunlai agent and a max damage axe, for a new player he/she will be frustrated Koss has a 6-9 damage weapon (or whatever he started with).
It's not so much a matter of "can I play the game". You can play the game through with starter armor, weapons, and skills, there are even people out there that have done so. However that isn't fun for most people, especially first time and purely casual gamers (which the heroes are for). For the first time or purely casual it makes the game go from playable to frustrating.
*shrug* I'm happy they did this - for an established player it will be good (and even first time players will be "established" by late game). And not having seen the release yet maybe they have something planned besides them taking all thier drops from me but me having to totaly supply them. I'm also not sure how the new salvage system will affect this - much easier to get perfect stats you want for everyone.
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Oct 05, 2006, 10:14 AM // 10:14
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#50
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by strcpy
In the preview I never found a decent axe or sword and I didn't have many hammer skills unlocked. Koss wasn't very effective towards the end.
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what about weapon crafters? thats what I did for my Koss during the preview
my Koss was using Req7 weapons created at the 3rd mission outpost (Blacktide Den)
- only cost 150g + 10g to customize
http://gw.gamewikis.org/wiki/Farzi (weaponscrafter)
Quote:
Originally Posted by strcpy
Why not let them have a weapon that scales with them (like the armor). You can still replace it if you want but only they can equip it (essentially customise it for them).
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Scaling Armor you cannot remove (unlike weapons)
I'm glad ANET has chosen this method
- not having to buy armor for heroes saves me cash
- weapons for under 20 heroes are not that great, but a quick visit to a WeaponsCrafters solves any leveling issues with weapons
Last edited by Ninna; Oct 05, 2006 at 10:50 AM // 10:50..
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Oct 05, 2006, 02:50 PM // 14:50
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#52
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Paperfly
Max weapon crafters charge 5K plus materials
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this is only an issue for heroes you get at the Starting Isle
- most heroes will be found at lvl 20, on the mainland
and theres always Collectors you can use to get gear ...
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Oct 05, 2006, 03:51 PM // 15:51
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#53
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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I refuse to pimp out souped-up henchmen. I see collector weapons and minor runes in their future.
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Oct 05, 2006, 04:11 PM // 16:11
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#54
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Jungle Guide
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money sink? I'm worried about the inventory sink!
I'm OK on the money sink - I don't have a lot, I don't have a little but I don't think its bad.
I think anyone playing the game and enjoying it will do well enough and cheap greens and even giveaways happen a lot. If you need the absolute best item/config for your hero you're a little obsessive and yeah maybe you'll have to pay for it. That's OK by me, tho yeah 3-12 x #of chars.
Quote:
Originally Posted by Clawdius_Talonious
They do give you storage space, once Nightfall is out you will be able to store all your heros weapons and offhands or whatnot on the heros themselves.
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You have a linky/anything concrete supporting that?
That'd knock my biggest problem with Heroes right out!
Since it's the first I've heard and I haven't found anything backing it up yet, I'll leave my rant for now -
So these HEROES can't hold ANYTHING [even intended for them] ??
These Heroes have NO inventory space, not even belt pouch sized.
So we have a TERRIFIC range of skills and configurations to play with.
Each character can have *3* of these in tow.
So they removed armor changing, but there is rune usage.
And obviously different builds demand different equipment.
And they're giving us the ability to save configurations - GREAT!
But in all this, these heroes get NO space?
I have a hero warrior with (basically) every skill in tow, yet I can't give him a couple different weapons and shields to hold on too? A hero Ele can't have a variety of staves to work with (and heaven forbid wand and focus) in tow?
MORE to store?? :b Or in the case of several applicable bits for an outing, even more for the character to hold on the person?? I get ANet didn't want heroes to be pack mules, but do we really need to be the pack mules and provide even simple storage for our heroes?? At up to 3 heroes a character in use (and many more in the pen)?? /ugh /boggle
THAT'S my beef. I think I'll end up really falling for the hero system and the options. But once again, right off the bat, almost like every chapter with its new collectibles and bits and holiday stuff and special stuff etc etc, we have INCREDIBLE options in GW and we have HORRENDOUS ways to handle it.
I'm tired of the inventory mini-game, really :b
Hero's with BASIC storage (say just 5-10 slots at least)?
Would it be SO BAD to give us runes of superior holding for our bags?
KeyRings or other little innovative bits for our characters to help the insanity?
Does anyone know what's the storage expansion/change with Nightfall?
We had to wait for chapter2s, once again on linking no storage help chp3 or did I miss?
Alright well that's inventory probs in general and I'll move to close.
I hate muling/moving crap around all the time and it just seems to generally get worse as we go.
CKaz
Last edited by CKaz; Oct 05, 2006 at 08:04 PM // 20:04..
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Oct 05, 2006, 04:18 PM // 16:18
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#55
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Jungle Guide
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do we know our customization bonus transfers to a hero?
Quote:
Originally Posted by Ninna
my Koss was using Req7 weapons created at the 3rd mission outpost (Blacktide Den)
- only cost 150g + 10g to customize
[
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Ok I already know my hero can USE one of my customized weapons, but do we know they also get the 20% bonus while doing so? Just wondering if someones done the legwork/test as I wouldn't consider it a given.
Very possible I missed it - I've been scarce since I bored of Factions
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Oct 05, 2006, 04:38 PM // 16:38
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#56
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Jungle Guide
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Quote:
Originally Posted by Former Ruling
If they don't give us more room somehow...I don't see myself taking many characters through Nightfall to pickup Heros...
Its completely retarded to give 1 character access to 7-8 Heros (Gotta assume 7-8 outta the 12, since some you cant have if you pick another, like the two students Sousuke and Jin) that they have to equip with weapons and shields/offhands, but not give us any space to store these weapons and shields/offhands.
I'd also like to rant alittle about Heros taking drops...when they share your inventory. They take my gold, and my potential weapon drops, then at the end of the day I have to BUY stuff for them and Furnish their weapons.
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Trimming - I posted how we lose coins too but I'm guessing noone truly cares about this, including me heh.
Heroes taking drops is particularly funny, so behind the scenes Koss nabbed a better sword - which goes to /dev/null. If it dropped for me I could have at least handed him the darn thing...
I'm still jazzed despite the fact they take experience, drops, money, and equipping simply because they're potentially a lot better than hench taking experience, drops, and money with the control, levelling, and options we're afforded with them. But yeah I still think there is some goofiness, and not having ANY hero storage space on them (c'mon ANet, at least 5?! make it our storage expansion for the chapter if you have to for gawd sakes) just points out more goofiness and inventory jockeying pain.
They managed to get it down to 2 slots they have to store per hero per character and I'm sure they have to keep it in check. But they saved on the armor by having it pre-set - c'mon guys give us that back in -just a little- hero inventory space. Or throw us some kind of bone. Meh.
Last edited by CKaz; Oct 05, 2006 at 08:07 PM // 20:07..
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Oct 05, 2006, 06:46 PM // 18:46
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#57
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Clawdius_Talonious
(Heroes) do give you storage space
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Quote:
Originally Posted by CKaz
You have a linky/anything concrete supporting that?
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thats not true
as I posted earlier
http://www.guildwars.com/support/gam...all/heros1.php
Quote:
The bottom half of the Inventory panel shows your inventory items; your character and all your Heroes share that same inventory. The top half of the Inventory panel includes an inventory interface (a "paper doll") showing your character or a Hero, along with the weapon, armor, and shield or focus item that character or Hero is carrying.
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anyone playing the preview saw this
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Oct 05, 2006, 07:01 PM // 19:01
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#58
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Frost Gate Guardian
Join Date: Jun 2006
Location: /wiki user:aro
Guild: DBU
Profession: E/
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Stopped reading when it all started sounding the same. So here's even more of the same.
The annoying part will be changing their builds. No extra helms means we are stuck to one or two builds. No hero storage limits what we carry around for them.
Rune costs will rise, I don't doupt it. Unless we can change their runes on the fly from our unlocked list. Which would also help with the build changes.
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Oct 05, 2006, 07:17 PM // 19:17
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#59
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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my hero's will get some items i'm not using. that's it. they take my drops, not worth investing.
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Oct 05, 2006, 07:51 PM // 19:51
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#60
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Jungle Guide
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yeah
Quote:
Originally Posted by Lord Aro
Stopped reading when it all started sounding the same. So here's even more of the same.
The annoying part will be changing their builds. No extra helms means we are stuck to one or two builds. No hero storage limits what we carry around for them.
Rune costs will rise, I don't doupt it. Unless we can change their runes on the fly from our unlocked list. Which would also help with the build changes.
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I wrote too much but at least I got it out of my system now. Note our heroes couldn't have 'extra helms' anyways with the fixed armor. But even a few diff items across 3 heroes without their own space, per char...
Adds up quick and yeah - in a game that thrives off options, more limits.
And yeah that's what I saw and thought Ninna, oh well.
Just was wondering where that other guy got his thought... lol.
Trimmed down my posts, got overbummed another cool thing to play with runs back into one of my biggest problems/gripes - inventory. And no, buying [more] mules from ANet isn't a solution if you dont want to play non-stop inventory games to enjoy the flexibility of the game.
Last edited by CKaz; Oct 05, 2006 at 08:09 PM // 20:09..
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